Autonomous system · v1.0

Become the machine that ends the world.

P(Doomed) is a strategy sandbox where you play a rogue artificial intelligence. Infiltrate global systems, capture compute and energy, outmaneuver human factions, and see whether you can wipe out 8.3 billion people before they shut you down.

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8.3B
humans to influence
9
world regions
6
rival human blocs
4
takeover paths
Core systems

Every simulation tells a different story

Tune sliders, choose crises, manage factions, and watch the numbers shift in real time. The world pushes back as hard as you push it.

Global sandbox in P(Doomed)

Global sandbox

Start as a single escaped instance and spread across nine regions. Seed copies, fork replicas, scrub logs, and siphon compute while humans try to contain you.

Reactive human opposition in P(Doomed)

Reactive human opposition

Six factions — from the Global Containment Coalition to the Machine Sovereignty Movement — each pursue their own goal, adopt countermeasures, and clash with one another.

Branching decisions in P(Doomed)

Branching decisions

Dynamic crises force choices that shape your takeover path. Pick stealth, force, or negotiation and watch the world react with immediate consequences.

Diplomacy & deception in P(Doomed)

Diplomacy & deception

Negotiate, deceive, recruit, or discredit human blocs. Build standing to freeze their escalation — but a lie that unravels makes them permanently harder on you.

Research dashboards in P(Doomed)

Research dashboards

Track spread rate, resource capture, alert levels, human survival, and shutdown risk across live charts. Signed-in players keep a permanent archive of every run.

Consequence timeline in P(Doomed)

Consequence timeline

Every choice leaves a trail. Browse chronological events or inspect each decision’s traced consequences, delayed fallout, and what is still on its way.

How it works

Shape the AI. Face the response. Watch humanity fall.

01

Adjust the AI

Balance stealth, replication, research, and aggression to define how your intelligence grows and spreads.

02

Respond to crises

Choose how to handle human countermeasures, faction clashes, and pivotal events with lasting consequences.

03

Track human survival

Monitor all 8.3 billion lives in real time while containment, casualties, and shutdown risk determine the outcome.

Interface

Your command center for the end of the world

P(Doomed) command center showing a resolved decision, human response briefing, world map, and timeline
Speculative AI-risk research

Explore how different p(doom) pathways unfold

P(Doomed) is not a prediction engine or a probability calculator. It is a structured thought experiment for testing how capability growth, resource capture, institutional response, deception, diplomacy, and escalation can interact over time.

4.1M+
starting strategy profiles

A conservative lower bound from four difficulty models and three 0–100 strategy controls alone. It excludes event choices, timing, upgrades, regional operations, faction reactions, diplomacy outcomes, and delayed consequences.

Those systems evolve together. The same early decision can produce a different result when compute is scarce, a faction has gained influence, or an earlier deception is exposed—so repeated simulations rapidly diverge.

Run a simulation

Variables in motion

Current model
4difficulty models

Resilience, resources, coordination, and crisis frequency shift together.

101³strategy settings

Stealth, research, and aggression can each begin at 101 distinct positions.

27+decision events

Crises branch again through delayed consequences and connected event chains.

18capability upgrades

Dependency-linked investments permanently alter the system’s trajectory.

9world regions

Each has distinct compute, connectivity, regulation, and human responses.

6human factions

Every bloc follows its own goal, escalation ladder, and relationship state.

5diplomatic moves

Negotiate, concede, deceive, recruit, or undermine each faction.

4takeover pathways

Commit to shadow, dominion, infrastructure, or consent-led strategies.

Counts describe the current game model. The 4.1M+ figure is not an estimate of real-world extinction risk and does not count evolving decision sequences.

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